You gain life equal to the result
Emrakul, The Promised End
With that said, and despite everyone's love of not having to make the painful discard decisions necessary when you're restricted to a hand size of seven, I think Wizard ClassWizard Class is fairly easily the worst card of these three
What to Change: Out: 2 Sanitarium Skeleton 2 Typhoid Rats 1 Malakir Cullblade 1 Compound Fracture 1 Bad Deal 3 Unlikely Aid 2 Sengir Vampire 1 Eternal Thirst 2 Skeleton Archer In: 2 Sinister Monolith U 4 Vampire Nighthawk U 3 Infernal Grasp U 2 Patchwork Banner U 2 Preacher of the Schism R 2 Queen's Bay Paladin R Total wildcards needed : 0 Mythic Rare, 4 Rare, 11 Uncommon, 0 Common
Beast, Hardheaded Break stuff, profit The First Chapter is notably low on easy ways to get rid of items from your opponents side of the table, making it difficult to break the effects granted by the best Lorcana item cards