A toughness boost of only one wont always help your creature survive, but I think the Trample and Role upside make up for that
Due to its incredible card advantage and historical significance, Ancestral Recall is a highly sought-after card among collectors and competitive players, which is why it has such a hefty price tag for ownership
A lot of older cards don't have limitations in place like a "once per turn" restriction
It has been a long time since a three-mana planeswalker has been bad (I purposely try and ignore Jace, Cunning Castaway)
To narrow things down a bit, we focus this ranking on spells that permanently remove a single, specific threat what's usually called spot removal. To be clear, Magic offers a ton of different ways of handle nuisances (like wiping the board clean, bouncing, stunning, or mind-controlling)