Being able to completely destroy a planeswalker is a powerful ability, but more often than not wont be relevant in a game
By playing this card early in the game you have the opportunity to slam your creatures without fearing your opponent playing board wipes
In the game this week, they talked me into making it a Background for Gyome in the command zone as a Rule 0, which was fun for flavor reasons and really didnt impact the game much at all
Ill also note that Tombfire is where I draw the line between really bad cards and truly unplayable chaff. What could you play instead

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