While 2/2s in Commander arent the biggest bodies, this lets you grow them once you feel like youve stabilized, and since it gives creature vigilance for a turn, it will let you swing in with your big buff board of baddies and beat up the rest of the table while not going shields down
A simple example would be a control deck with very few creatures in the main deck

Scientists Aang's Defense Abandon Attachments Aberrant Abeyance Abomination of Gudul Abundance Abundant Growth Abzan Banner Abzan Beastmaster Academic Dispute Academy Elite Academy Raider Academy Wall Accelerate Accumulated Knowledge Aclazotz, Deepest Betrayal Acquisition Octopus Acrobatic Maneuver Action News Crew Adrestia Advancing the Spirit Adventure Awaits Adventurer's Airship Aegar, the Freezing Flame Aeon Chronicler Aerial Extortionist Aesi, Tyrant of Gyre Strait Aether Channeler Aether Spellbomb Aether Syphon Afflict Afterlife Insurance Agency Coroner Agent 13, Sharon Carter Agent Maria Hill Agent Venom Agent's Toolkit Aggressive Urge Agna Qel'a Agonasaur Rex Ahriman Air Nomad Legacy Airbending Lesson Airborne Aid Airship Crash Airship Engine Room Akiri, Fearless Voyager Akki Ronin Akki Scrapchomper Akoum Flameseeker Akroma's Blessing Akroma's Vengeance Aladdin's Lamp Alandra, Sky Dreamer Alania, Divergent Storm Alaundo the Seer Alchemist's Apprentice Alchemist's Vial Aleatory Alhammarret's Archive All-Seeing Arbiter Alms Collector Alphinaud Leveilleur Alquist Proft, Master Sleuth Altanak, the Thrice-Called Altar of the Wretched Amass the Components Amber Gristle O'Maul Ambitious Assault Aminatou, Veil Piercer

Looking forward to making more deals with you in the future
Unlike the Tyranids, this decks strategy isnt quite as linear